+ wolves and deer
+ disarm mechanic
+ crafting
+ NPC trading
+ reputation system
+ 8 new katana and wakizashi sets
+ hunter outfit
+ new pine forest biome
+ inventory bug fixes
+ better maps
+ wolves and deer
+ disarm mechanic
+ crafting
+ NPC trading
+ reputation system
+ 8 new katana and wakizashi sets
+ hunter outfit
+ new pine forest biome
+ inventory bug fixes
+ better maps
Changelog:
Added 4 small open world maps to explore
Finished weather change system and fixed lighting bugs with water during rain storms
Improved shrine visiting and added prototype travel map system
Improved map functionality with drag-drop and zoom
Redesigned inventory system with toolbar and more intuitive drag-drop system
Improved loot drop system
Added new foods and healing items
Added shrine collection boxes for storing unused items
Added birds, dragonflies, and frogs
Improved fishing mini-game
Planned for next month:
Add item trading system for unified crafting and merchant UI
Add reputation system
Re-add and fix AI for larger animals (wolves and deer)
Refine old maps and add 1 new biome
For backers: A new build is currently available for beta-testers on Discord!
Procedural generation wasn't producing the results I wanted and I decided to change course and continue manually creating the levels from before. Procedurally generating rice fields and nice-looking villages was virtually impossible without making them grid-like and unnatural. Also, as a lot of people mentioned the levels become increasingly repetitive and generic with procgen, so overall this might be the better approach.
A cool features I added is the ability to cut grass now. It uses a cheap render target and vertex shader so it comes at very little performance cost!
I made some progress on the handmade map includes a new swamp area that looks more swampy and humid than before. I also added some new mangrove trees.
From the feedback I received from playtests, I decided to change the quick item system to a tool bar and also remake the inventory system to function more like minecraft/terraria. Ronin Trail is a survival game and I feel this type of structure is more suited for the genre.